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Gsc studio 1.19
Gsc studio 1.19








Self isweaponoverheating(, ) //Both Optional Arguments Self thread maps\mp\gametypes\_hud_message::hintMessage("Text", floatDuration) Self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb) ĭistanceSquared(start, end) //Comparing a^2 to b is much faster than a to sqrt(b)Ĭloser(start, trueIfCloser, falseIfCloser) Getweaponpickupsoundplayer(weapon_index) Self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) ) Ĭurrentoffhand = self getcurrentoffhand() If(self usebuttonpressed()) self iprintln("USE") If(self changeseatbuttonpressed()) self iprintln("CHANGE SEAT") If(self attackbuttonpressed()) self iprintln("ATTACK") If(self actionslotonebuttonpressed()) self iprintln("ACTION SLOT ONE") If(self actionslottwobuttonpressed()) self iprintln("ACTION SLOT TWO") If(self actionslotthreebuttonpressed()) self iprintln("ACTION SLOT THREE") If(self actionslotfourbuttonpressed()) self iprintln("ACTION SLOT FOUR") If(self adsbuttonpressed()) self iprintln("ADS") If(self throwbuttonpressed()) self iprintln("THROW") If(self meleebuttonpressed()) self iprintln("MELEE") If(self jumpbuttonpressed()) self iprintln("JUMP") If(self stancebuttonpressed()) self iprintln("STANCE") If(self fragbuttonpressed()) self iprintln("FRAG") If(self secondaryoffhandbuttonpressed()) self iprintln("SECONDARY OFFHAND") If(self inventorybuttonpressed()) self iprintln("INVENTORY") If(self sprintbuttonpressed()) self iprintln("SPRINT")

#Gsc studio 1.19 code#

RAW Paste Data /*Hey heres a managed code list of GSC Codes from BO2 CheevoList = strtok ( "SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", "," )








Gsc studio 1.19